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Transition (abc4j API Documentation)
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abc4j API Specification</EM>
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scanner</FONT>
<BR>
Class Transition</H2>
<PRE>
java.lang.Object
  <IMG SRC="../resources/inherit.gif" ALT="extended by "><B>scanner.Transition</B>
</PRE>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../scanner/IsAlphaTransition.html" title="class in scanner">IsAlphaTransition</A>, <A HREF="../scanner/IsDigitTransition.html" title="class in scanner">IsDigitTransition</A></DD>
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<DL>
<DT><PRE>public class <B>Transition</B><DT>extends java.lang.Object</DL>
</PRE>

<P>
This class defines transitions between states that are used for defining
 finale state automatas.
 A transition can then be added to one and only one state.
<P>

<P>
<HR>

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<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../scanner/Transition.html#Transition(scanner.State, char)">Transition</A></B>(<A HREF="../scanner/State.html" title="class in scanner">State</A>&nbsp;state,
           char&nbsp;character)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../scanner/Transition.html#Transition(scanner.State, char[])">Transition</A></B>(<A HREF="../scanner/State.html" title="class in scanner">State</A>&nbsp;state,
           char[]&nbsp;characters)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new transition.</TD>
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<B>Method Summary</B></FONT></TH>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/Transition.html#add(char[])">add</A></B>(char[]&nbsp;characters)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds new characters to this transition to activate it.</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/Transition.html#contains(char)">contains</A></B>(char&nbsp;character)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns <TT>true<TT> if the given character activate this transition.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/Transition.html#contains(char[])">contains</A></B>(char[]&nbsp;characters)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns <TT>true<TT> if the given characters activate this transition.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<CODE>&nbsp;char[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/Transition.html#getChars()">getChars</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns characters that activate this transition.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../scanner/State.html" title="class in scanner">State</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/Transition.html#getSourceState()">getSourceState</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the source state of this transition.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../scanner/State.html" title="class in scanner">State</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/Transition.html#getTargetState()">getTargetState</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the target state of this transition.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;char[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/Transition.html#intersect(char[])">intersect</A></B>(char[]&nbsp;parameter)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns an array containing characters that are activating this transition
 and that are also contained in the given array.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/Transition.html#isPossible(char)">isPossible</A></B>(char&nbsp;character)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks if this transition would be activated with the given character.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/Transition.html#isSelfTransition()">isSelfTransition</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns <TT>true</TT> if this transition is a self transition.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/Transition.html#setTargetState(scanner.State)">setTargetState</A></B>(<A HREF="../scanner/State.html" title="class in scanner">State</A>&nbsp;state)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the target state of this transition.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/Transition.html#substract(char[])">substract</A></B>(char[]&nbsp;characters)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes the given characters to the ones activating this transition.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/Transition.html#toString()">toString</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>equals, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->

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<A NAME="Transition(scanner.State, char[])"><!-- --></A><H3>
Transition</H3>
<PRE>
public <B>Transition</B>(<A HREF="../scanner/State.html" title="class in scanner">State</A>&nbsp;state,
                  char[]&nbsp;characters)</PRE>
<DL>
<DD>Constructs a new transition.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>state</CODE> - The new state reached if this transition is activated.<DD><CODE>characters</CODE> - Characters that will activate this transition.</DL>
</DL>
<HR>

<A NAME="Transition(scanner.State, char)"><!-- --></A><H3>
Transition</H3>
<PRE>
public <B>Transition</B>(<A HREF="../scanner/State.html" title="class in scanner">State</A>&nbsp;state,
                  char&nbsp;character)</PRE>
<DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

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<A NAME="isPossible(char)"><!-- --></A><H3>
isPossible</H3>
<PRE>
public boolean <B>isPossible</B>(char&nbsp;character)</PRE>
<DL>
<DD>Checks if this transition would be activated with the given character.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>character</CODE> - The character that may activate this transition.
<DT><B>Returns:</B><DD><TT>true</TT> if the given character would activate the transition,
 <TT>false</TT> otherwise.</DL>
</DD>
</DL>
<HR>

<A NAME="getChars()"><!-- --></A><H3>
getChars</H3>
<PRE>
public char[] <B>getChars</B>()</PRE>
<DL>
<DD>Returns characters that activate this transition.
<P>
<DD><DL>

<DT><B>Returns:</B><DD>Characters that activate this transition.</DL>
</DD>
</DL>
<HR>

<A NAME="getTargetState()"><!-- --></A><H3>
getTargetState</H3>
<PRE>
public <A HREF="../scanner/State.html" title="class in scanner">State</A> <B>getTargetState</B>()</PRE>
<DL>
<DD>Returns the target state of this transition.
<P>
<DD><DL>

<DT><B>Returns:</B><DD>The target state of this transition : the state that is reached
 if this transition is activated.</DL>
</DD>
</DL>
<HR>

<A NAME="getSourceState()"><!-- --></A><H3>
getSourceState</H3>
<PRE>
public <A HREF="../scanner/State.html" title="class in scanner">State</A> <B>getSourceState</B>()</PRE>
<DL>
<DD>Returns the source state of this transition.
<P>
<DD><DL>

<DT><B>Returns:</B><DD>The source state of this transition : the state to which this
 transition has been added.</DL>
</DD>
</DL>
<HR>

<A NAME="setTargetState(scanner.State)"><!-- --></A><H3>
setTargetState</H3>
<PRE>
public void <B>setTargetState</B>(<A HREF="../scanner/State.html" title="class in scanner">State</A>&nbsp;state)</PRE>
<DL>
<DD>Sets the target state of this transition.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>state</CODE> - the target state of this transition.</DL>
</DD>
</DL>
<HR>

<A NAME="isSelfTransition()"><!-- --></A><H3>
isSelfTransition</H3>
<PRE>
public boolean <B>isSelfTransition</B>()</PRE>
<DL>
<DD>Returns <TT>true</TT> if this transition is a self transition. A
 transition is a self transition when its source state is equal to
 its target state.
<P>
<DD><DL>

<DT><B>Returns:</B><DD><TT>true</TT> if this transition is a self transition, <TT>false</TT>
 otherwise.</DL>
</DD>
</DL>
<HR>

<A NAME="add(char[])"><!-- --></A><H3>
add</H3>
<PRE>
public void <B>add</B>(char[]&nbsp;characters)</PRE>
<DL>
<DD>Adds new characters to this transition to activate it.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="intersect(char[])"><!-- --></A><H3>
intersect</H3>
<PRE>
public char[] <B>intersect</B>(char[]&nbsp;parameter)</PRE>
<DL>
<DD>Returns an array containing characters that are activating this transition
 and that are also contained in the given array. Characters activating this
 transition are left unchanged.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>parameter</CODE> - An array of char.
<DT><B>Returns:</B><DD>An array containing characters that are activating this transition
 and that are also contained in the given array.</DL>
</DD>
</DL>
<HR>

<A NAME="contains(char[])"><!-- --></A><H3>
contains</H3>
<PRE>
public boolean <B>contains</B>(char[]&nbsp;characters)</PRE>
<DL>
<DD>Returns <TT>true<TT> if the given characters activate this transition.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>characters</CODE> - An array of char.
<DT><B>Returns:</B><DD><TT>true<TT> if the given characters activate this transition,
 <TT>false</TT> otherwise.</DL>
</DD>
</DL>
<HR>

<A NAME="contains(char)"><!-- --></A><H3>
contains</H3>
<PRE>
public boolean <B>contains</B>(char&nbsp;character)</PRE>
<DL>
<DD>Returns <TT>true<TT> if the given character activate this transition.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>character</CODE> - A character.
<DT><B>Returns:</B><DD><TT>true<TT> if the given character activate this transition,
 <TT>false</TT> otherwise.</DL>
</DD>
</DL>
<HR>

<A NAME="substract(char[])"><!-- --></A><H3>
substract</H3>
<PRE>
public void <B>substract</B>(char[]&nbsp;characters)</PRE>
<DL>
<DD>Removes the given characters to the ones activating this transition.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>characters</CODE> - Characters to be removed from the ones activating this
 transition.</DL>
</DD>
</DL>
<HR>

<A NAME="toString()"><!-- --></A><H3>
toString</H3>
<PRE>
public java.lang.String <B>toString</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
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